In the world of video games, there are some names, consoles and companies that have forever marked the future of the industry . In this article we will begin to analyze some of the most important curiosities and aspects of people, consoles and video games that serve to understand the current situation of the industry. Contributions that can range from a change in the conception of the gameplay, to consoles that managed to get the industry out of a crisis that seemed inevitable. As the first battery of curiosities and data, we will talk about the Famicom.
Famicom, the great success of 8 bits
The Famicom was Nintendo’s 8-bit console , also known as the NES (Nintendo Entertainment System) on American soil. Thanks to its success, video games did not fall into oblivion after the failure of Atari and the fiascos caused by the excess of poor quality titles and repetitive game proposals.
It was a great challenge for the Japanese company, originally dedicated to the creation of card games and later toys, to turn to electronics, and there was no shortage of mistakes and critical situations that almost put Nintendo on the brink of bankruptcy. But finally the Famicom was a resounding success.
Originally, the console had joysticks with square and rectangular buttons , and these used to get stuck frequently. In addition, a chip from the original game had been defective and shortly after going on the market the president of the company made the decision to remove ALL the consoles from the stores and repair the damage, and customers who had already bought them also received a new one. console immediately. In this way, the company won over fans by showing that they put the player first before the winnings.
Nintendo was one of the first video game companies to create in-house video game development teams . Is that, once the console was launched and the ideas for titles already explored were exhausted, it was necessary to look for fresh ideas to exploit the technical and playable capacity of the console. Thus, names such as Shigeru Miyamoto (Mario, Zelda) would begin to gain importance, who would be responsible for creating ideas, characters and game mechanics.
The Famicom Online Connection
Despite being an older console, the Famicom (in its Japanese version) had online capabilities. It allowed to connect to a network to see news and some rudimentary pages, it was by telephone connection.
The launch games
When it was released, Nintendo’s 8-bit console featured 3 popular arcade-inspired title options: Donkey Kong, Donkey Kong Jr., and Popeye. The price was 14,000 yen.
Some wacky Famicom accessories
Peripherals (joysticks and alternate controls for controlling a console) were also a field of invention for the folks at Nintendo. Famicom had several interesting proposals, some more successful and others outright failures.
Power Glove: a glove with an attached control that sought to recreate the movement of the hand on the screen. I did not have good reception because it was rough and did not work properly, and there were very few games that took advantage of it.
NES Zapper : The Light Gun is one of the Famicom’s most successful peripherals. It simulated the shooting of a real gun and became extremely famous thanks to Duck Hunt, the game where we hunted ducks.
Famicom Modem : the connector that allowed the Famicom to connect to Nintendo servers via the phone line.
Famicom Disk SystemAn alternative system for loading games via floppy disks, which were advantageous for their low price. In this format, some games inspired by Zelda, Mario and Fire Emblem, among others, came out.
Power Pad : This mat had 12 buttons and was used for sports video games. It was not very well received, but it later served to shape the Wii Board and the body-control video games that brought such success to Nintendo.
ROB : the forgotten companion robot that allowed interaction with some video games. It was a sales disaster, it was very expensive and very little interactive.
The remote with microphone
In another clear sign of innovation , the NES featured a second controller that had no START or SELECT buttons. Instead, a microphone was incorporated that allowed interaction with some specific games. In the future, this would be included in the Nintendo DS and there would be games where we could even blow to move a character or solve a puzzle.
Link, the temporary link
The protagonist of The Legend of Zelda is called Link, because originally the triforce was going to allow the hero to travel through time . Link would be, in that case, the link between the different eras. That name ended up being that of one of the most iconic characters in the Nintendo world, comparable to the personality of Mario and Samus Aran from Metroid.