With the release of Resident Evil VILLage, fans of Capcom and the virus universe and the Umbrella corporation are back to talk about Chris, Leon, Ada Wong and everything that revolves around one of the most successful franchises in survival horror. However, beyond the titles that have come onto the market and their corresponding evolution, there are also secrets and titles that never came to light and ended up being converted into other franchises (Devil May Cry) or even discarded projects, as is the case. of this Resident Evil 1.5 Today we tell you how the sequel to the first Resident Evil was going to be.
The game that was not going to have a continuation
It is important to note that the original Resident Evil, directed by Shinji Mikami, was not intended to have a sequel . The success of this horror adventure was such that its director has even declared that “the idea of ??having to make a sequel terrified me.” To understand the importance of Resident Evil, it must be taken into account that it sold 3 million copies, a number never seen before for this genre and for the time it was released.
They originally had so little faith in the proposal that elements such as the mansion were never incorporated again, except for allusions. But on the way to making a sequel, where Shinji Mikami was chosen as the producer and his mission was to choose the team that would develop the game, there were very diverse elements that were eliminated.
The Resident Evil that Capcom didn’t want to do
Announced in 1996 and just released in 1998, the game suffered several delays during its development stage. The anxiety on the part of the public was so great that Capcom released a Director’s Cut version of the first Resident Evil to try to appease the demand for a new Resident Evil. The main reason for the delay is that at a certain point in production, Capcom decided to scrap everything that had been done and approach production in a different way.
Shinji Mikami calls this source material Resident Evil 1.5 , and some screenshots of this game were seen at the 1996 V Jump festival. It is known that sometime in 1997 the Resident Evil 2 development team canceled the project as stated. It had been brewing, and a new production was started using very little of the original content.
Hideki Kamiya and the action
An action movie fanatic , Resident Evil 2 director Hideki Kamiya openly said that he was not very fond of horror movies. That’s why he took inspirations from different action movies to turn them into a second Resident Evil adventure with a much more industrial, suspenseful and action aspect, rather than horror.
Noboru Sugimura, a television screenwriter
Another of the important names in the development of Resident Evil 2 as we know it, and responsible for its changes that Resident Evil 1.5 was scrapped, is the screenwriter Noboru Sugimura. Having worked in the audiovisual industry, Sugimura laid the foundations for the franchise by detecting elements that could turn games into a whole network of meanings and elements that remain in the universe to explore future video games.
Unlike Mikami, Sugimura was convinced that Resident Evil had what it took to turn it into a video game series . The Zapping system, which intertwines the Claire and León scenarios, was made possible thanks to the script contributions and Sugimura’s approach. That exploration through roads with common points and different routes, would later be explored again in later titles.
Changes in the narrative
Hideki Kamiya would later recall that Sugimura’s contributions were very important to the team . Thanks to his knowledge, he would draw a different writing style in future video games of his own, such as Okami or Viewtfiul Joe. But for Resident Evil 2 it was fundamental, because it gave the team the necessary push to discard content that was 70% and face a new premise.
Resident Evil 2 ended up becoming one of the most acclaimed games in the franchise, at least until the release of Resident Evil 4 which marked a new twist on playstyle. Of Resident Evil 1.5 there have not been many records, but surely the history of the franchise would not have been the same. Sugimura’s narrative contribution earned him to become a fundamental part of the team responsible for other gems such as Onimusha, Dino Crisis and Devil May Cry , and today we continue to remember Resident Evil 2 as the title that took a step forward in the survival horror genre. Leaving the Spencer mansion behind and exploring different environments of the city as we take care of defeating all kinds of viruses and mutations.