Can you imagine that a face-to-face event took place within a video game in an interactive way? That is what has happened at Gamelab. Due to this innovative format, both archivists and creators have been able to look each other in the eye through their avatars.
This meeting has been promoted by the European Digital Treasures project, funded by the European Union, and coordinated by the General Sub-Directorate of State Archives of the Ministry of Culture of Spain.
Among those attending the event have highlighted figures such as the historian of the Assassins Creed saga, Maxime Durand, the legendary producer of Tomb Raider, Ian Livingstone, the author of the adventure series Broken Sword, Charles Cecil, and the creator of the worldwide hit Silent. Hill, Sam Barlow, among others …
The archival part has been represented by the national archives of Spain, Hungary, Norway, Malta, Portugal, Belgium, Bulgaria, Croatia, Finland, France and Switzerland, as well as by the Austrian international center for archival research, the Technological University Munster (Ireland) and the historical archives of the European Union.
The participants have concluded that the video game has proven to be a very powerful tool for the dissemination of culture and training , and that it opens a new path to the social, professional and cultural encounters of the future , recovering the presence and the casual encounter as an essential dynamizer of human relationships.
Cristina Díaz, director of institutional relations of the subdirectorate of state archives of the Ministry of Culture and coordinator of the European Digital Treasures project has declared that “ The archives aim to approach audiences that traditionally do not know their value, such as the young public and what better a way of showing them that through the collective culture of videogames, in such a way that the playful component can be combined with learning ”.
Díaz has also remarked during his speech that ” Due to the authenticity and uniqueness of archival documents, their inclusion in video games could represent a quality seal or a way to position them in a range that goes beyond mere entertainment, adding a prestigious brand ”.
For his part, the director of Gamelab, Iván Fernández Lobo, explained that “ events like today’s show that the video game should no longer be conceived only as an entertainment product, but as a language through which we can express ourselves, train, to spread and communicate with people in a natural way ”.
Fernández Lobo has also stated that ” in the immediate future, the video game will become a fundamental tool for social and professional relationships, as well as for the global dissemination of Culture .”
The video attached to this note shows a summary of the moments and activities of the event.
European Digital Treasures is a pioneering project of the Creative Europe Program, which aims for citizens to know the archives as true treasures of European culture and identity through the use of the opportunities of digital transformation.
Gamelab is a global, non-profit cultural organization, led by Iván Fernández Lobo and whose structure has given place to a select interdisciplinary community of global leaders at the intersection of entertainment, the arts, technology and social change.
Since 2005, Gamelab has been one of the most prestigious international congresses in the world, where professionals, researchers, academics, entrepreneurs and investors from the world of digital entertainment come together to find inspiration and share projects and ideas.