Death Stranding Director’s Cut is the definitive vision of Hideo Kojima, one of the most controversial video game developers in recent years, where he will retell the story of Sam Porter Bridges, but with technical and playable news. There will also be new main missions to expand the plot and bring it closer to what its director believes is the ultimate experience.
This improved version of Death Stranding will be available on PlayStation 5, being one of the most promising exclusives of the new Sony console, and which will also have attractions for those who have the original game on PS4: they can buy the new game for only 10 euros and pass the details of your departure.
What’s new in this Director’s Cut?
Many of the elements present in this review, were going to be present in PS4 but in the end they had to be cut. There will be new battles, an optimized fighting system , new weapons to expand the inventory and a shooting range training area, to improve our aim and achieve more simple kill the enemies.
The package delivery system, the heart of the gaming experience, will also feature new features. There will be a catapult system, an exoskeleton to stack them better, and a robot that can carry more packages or even ourselves. In the construction of surfaces we can also include ramps to do tricks with motorcycles.
New missions in story mode
In the last trailer for Death Stranding Director’s Cut we saw some scenarios where missions could be developed that expand the plot and give more depth to the story mode. The two most iconic places shown include a cemetery and the ruins of a building structure. The game for PS5 will also have special missions as a tribute to the Half-Life and Cyberpunk 2077 video games, but it is not known what else there will be as a nod to Metal Gear Solid, another Hideo Kojima saga that today is owned by Konami but in the Introductory video was symbolically mentioned starting with Sam using a box as a hiding place (an iconic move for Snake in the Metal Gear franchise).
What is a Director’s Cut version?
The term, widely used in the cinema, refers to a version of the film that has been edited or edited by the director himself, even before being authorized by the distributor or the producers . This last group of investors has the right to the last cut (Final Cut), and on many occasions they eliminate some aspects that would have been interesting for the director.
In the case of Death Stranding, we will see in this version everything that Hideo Kojima considers essential to obtain the best Death Stranding game experience, both at a playable technical level and at a plot level.
Create bonds and defeat death
The axis that sustains the story and the message of Death Stranding is not, as some have argued, one more madness of Hideo Kojima in his quest to look like an avant-garde filmmaker. The base of the game aims to reinvent the meaning of death in video games, the idea of ??competition as the only way to excel, and the creation of links to reinterpret the meaning of being human.
Building bridges is one of the strong points of the gameplay in Death Stranding, and it is also part of the name of the protagonist Sam Bridges (bridges = bridges, from English). The metaphor of two hands that come together to build and help each other is very present in the game, and accounts for a title that, in addition to entertaining, also invites reflection.
“We are not made to live alone,” said the president in one of the cinematics, and once again she returns to focus on concepts about personality and the need for human beings to have other people and to establish links in order to live. . In a world where humanity is on the brink of extinction, relinking cities becomes a mission worth risking life for.
In Death Stranding Director’s Cut we will see even more in detail how death in the game, that strange limbo where we continue to interact even though we have been “defeated”, has a greater development. It is still a space of limited interaction but great significance for the adventure story.
While the criticism was very positive regarding the scope of Death Stranding , there were many players who did not understand it or expected something different, perhaps a spiritual heir to Metal Gear Solid. The truth is that Hideo Kojima is far from being a traditional video game developer, and in this personal version of his latest game, he will surely continue to explore and seek to demonstrate more personal details of his way of understanding and making video games live, feel and enjoy. people from all over the world.